The reg is a Palmers Pursuit Stabilizer.
In the video it was running off my compressor at around 100psi. I was playing around with the regulator last night and found out just how wide a range it's capable of. I was able to regulate the pressure so low that the darts failed to leave the barrel, and even lower so that the cylinder could not even extend. Safety was a major concern and I'm glad to see this thing can be tuned very low.
This gun was meant to be carried on my back during a game called Humans Vs. Zombies. I carried it around just to test it and found that the safety ball valve I added was sticking into my back and causing sharp pain during running, so I relocated it to the right side where the regulator is. In this position, the ball valve can only be opened slightly. At lower pressures, this acts like a flow control and causes the cylinder to extend very slowly. This little flaw turned out to work in my favor because it ensures jam-free chambering. It does not affect firing at all, only loading.
So, if anyone's building a projectile-pusher style semi-auto and is experiencing jams, you might want to try adding a flow control at the air input to slow down your cylinder's forward stroke.
I chose sch40 PVC because it fits regular micro darts well, and this was important because everyone else I play with uses those and I'll always have a good supply available. It could easily be sleeved but I'm happy with this for now. Regular micro darts with the suction cups cut off are very accurate. The barrel is 20".
RR Assisted Bolt Action
-
- Staff Sergeant 3
- Posts: 1762
- Joined: Mon Mar 27, 2006 4:18 pm
- Location: United States
-
- Staff Sergeant 3
- Posts: 1762
- Joined: Mon Mar 27, 2006 4:18 pm
- Location: United States
In its final form:
- jackssmirkingrevenge
- Five Star General
- Posts: 26203
- Joined: Thu Mar 15, 2007 11:28 pm
- Has thanked: 569 times
- Been thanked: 345 times
Looking good, not quite "tacticool" but I suppose nerf is nerf. Why not with a Lahti style spring loaded magazine?
Also, have you tried it out with some "proper" projectiles and how many shots per fill?
Also, have you tried it out with some "proper" projectiles and how many shots per fill?
hectmarr wrote:You have to make many weapons, because this field is long and short life
-
- Staff Sergeant 3
- Posts: 1762
- Joined: Mon Mar 27, 2006 4:18 pm
- Location: United States
Yeah, tacticool was the original plan until I realized running around town with something realistic looking wasn't a good idea. Hence the duct tape.
I thought about a magazine fed version of the "projectile pusher" configuration a long time ago but it was too unreliable. Nerf darts are too soft and oddly shaped to load properly with this system.
So far only Nerf darts, and without a full tank I can't get a number of shots per fill just yet. It's been running off my compressor.
I thought about a magazine fed version of the "projectile pusher" configuration a long time ago but it was too unreliable. Nerf darts are too soft and oddly shaped to load properly with this system.
So far only Nerf darts, and without a full tank I can't get a number of shots per fill just yet. It's been running off my compressor.
- jakethebeast
- Corporal 5
- Posts: 945
- Joined: Sat Jul 03, 2010 4:20 pm
- Location: Jakes cave
yeah but nerf is kinda gay i think
- Lockednloaded
- Staff Sergeant
- Posts: 1566
- Joined: Thu Sep 03, 2009 9:38 pm
- Location: Texas, USA
- Been thanked: 7 times
The reasoning behind brightly colored blasters is probably because NERF wars sometimes take place in public places where realistic blasters could scare people
I love lamp
-
- Staff Sergeant 3
- Posts: 1762
- Joined: Mon Mar 27, 2006 4:18 pm
- Location: United States
Or get you arrested, shot, etc.Lockednloaded wrote:The reasoning behind brightly colored blasters is probably because NERF wars sometimes take place in public places where realistic blasters could scare people