Pneumatic breech-loaded cannon

Show us your pneumatic spud gun! Discuss pneumatic (compressed gas) powered potato guns and related accessories. Valve types, actuation, pipe, materials, fittings, compressors, safety, gas choices, and more.
User avatar
jrrdw
Moderator
Moderator
United States of America
Posts: 6572
Joined: Wed Nov 16, 2005 5:11 pm
Location: Maryland
Has thanked: 39 times
Been thanked: 22 times
Contact:

Donating Members

Mon Sep 18, 2017 4:29 am

People look at you like you're nuts? Or run and duck for cover?
Sear
Private 3
Private 3
Czech Republic
Posts: 52
Joined: Thu Apr 21, 2016 6:17 pm

Mon Sep 18, 2017 4:56 am

It depends on the situation. Civilians that we were passing were of course staring in disbelief. Players caught in the open were running for their life; unsuccessfully. It can really sprint over the meadow and it is very loud while doing that :lol:. "Are you nuts" moment was very common when players met this thing for the first time or when a sentry reported seeing such thing over the radio. The intimidation effect was certainly there and even our opponents enjoyed the game a lot due to this vehicle.
User avatar
jackssmirkingrevenge
Five Star General
Five Star General
Posts: 26203
Joined: Thu Mar 15, 2007 11:28 pm
Has thanked: 569 times
Been thanked: 345 times

Donating Members

Mon Sep 18, 2017 5:13 am

Sweet battle wagon. Did the opposing team have a way to disable the vehicle? What are the rules if a player inside is hit?
hectmarr wrote:You have to make many weapons, because this field is long and short life
Sear
Private 3
Private 3
Czech Republic
Posts: 52
Joined: Thu Apr 21, 2016 6:17 pm

Mon Sep 18, 2017 5:28 am

The current rule is that vehicles considered as "armored" have one sticker (A4 format) on one side of the vehicle as target for paintball weapons (5 hits destroy the vehicle, crew has 10 seconds to leave it otherwise they are eliminated as well). Non-armored vehicles have four stickers from all sides and we use them for transport during the battle only, we do not take them into skirmish. We had one sticker in the back that allowed us to be very aggressive with the vehicle.

When the player is hit inside he must cease his function and wait until the driver safely stops, then leave the vehicle and go to dead camp.
User avatar
jackssmirkingrevenge
Five Star General
Five Star General
Posts: 26203
Joined: Thu Mar 15, 2007 11:28 pm
Has thanked: 569 times
Been thanked: 345 times

Donating Members

Mon Sep 18, 2017 8:10 am

That sounds great, my only doubt is how you can really accurately count 5 paintball hits on the A4 target, especially from the inside.
hectmarr wrote:You have to make many weapons, because this field is long and short life
Sear
Private 3
Private 3
Czech Republic
Posts: 52
Joined: Thu Apr 21, 2016 6:17 pm

Mon Sep 18, 2017 8:50 am

On civil vehicles you have the stickers from inside on the windows so the problem is not there. For our vehicle, either there is a referee, or we try to run away and when we are outside of combat we quickly check the sticker. Then we are either dead or alive :) Opponents do not mind that as we will miss the 10 seconds limit for evacuation with this tactic.
jackssmirkingrevenge wrote:That sounds great, my only doubt is how you can really accurately count 5 paintball hits on the A4 target, especially from the inside.
I have a custom modded bolt action marker which fires first strikes and I can hit a quarter at 20 feet (yes, low range but small Target) if there's no wind.
It may be hard for regular markers but first strike and a decently close range can definitely do it.
Last edited by jrrdw on Tue Sep 19, 2017 7:50 am, edited 1 time in total.
Reason: Thread cleaning.
User avatar
jackssmirkingrevenge
Five Star General
Five Star General
Posts: 26203
Joined: Thu Mar 15, 2007 11:28 pm
Has thanked: 569 times
Been thanked: 345 times

Donating Members

Tue Sep 19, 2017 6:10 am

What I meant was "accuracy" in terms of recording the hits, not actually getting them.

Here's a thought, that would require a bit of arduino knowledge but is feasible, metal plate with some piezo sensors to register impacts, it could set to count them and for example set off a smoke grenade to mark the vehicle as "dead".
hectmarr wrote:You have to make many weapons, because this field is long and short life
Sear
Private 3
Private 3
Czech Republic
Posts: 52
Joined: Thu Apr 21, 2016 6:17 pm

Tue Sep 19, 2017 7:40 am

That's nice idea, Jack! If we decide that registering hits is limiting factor for our vehicle, arduino with piezo sensors in your suggested package sounds like an elegant solution to that.
Post Reply